Intellectual Property
Intellectual
Property
Intellectual property (IP) consists
of art, books, films, formulas, inventions, music, and processes that are
distinct and owned or created by a single person or group, and can be protected
through copyright, patent, and trade secret laws. (Reynolds 220) The protection
of the ownership of a corporation’s intellectual property is one of the
fundamental responsibilities of the corporation’s legal team.
Intellectual Property
Right
When
a client purchases services from an engineering, technology, or construction
company, it usually requires an agreement (or specific clause in a general
agreement) between the client and the company to address the use of the IP from
both the company and client. (Frey and Frazier)
The client’s IP usually includes the definition, location, capacity, and type
of facility being requested, which can be highly confidential. (Frey and
Frazier) The company’s IP usually includes the company’s proprietary processes,
designs, and technologies, as well as their operational means and methods for
the engineering, procurement and construction of the requested facility. (Frey
and Frazier) Specific legal language is agreed by the parties to ensure that
the IP used by the company in the design of the facility, whether incorporated
into the work product or not, always remains the possession of the company. (Frey
and Frazier) The client will then get very specifically defined use of the work
product prepared by the company with limited use for the specific project being
developed, along with a “royalty free perpetual right to use such IP in the work
product for the specified purpose only”.
(Frey and Frazier)
The
client often wants to own the work product (and related IP) and use the work
product as the client see fits posing a problem for the company. The client’s
argument is that they “paid” for the work product (and anything contained in
it) and therefore they should own it and use it at their discretion. (Frey and
Frazier) The company’s argument is that this would be like buying a car and
then being able to build all the identical cars you want since you legitimately
bought the rights to the car. The bottom line in all this is that good IP
language keeps “honest clients honest” and that violations are hard to prove
and challenging to identify unless a client blatantly reverse engineers and
builds an identical plant at a different
location, a problem that has been seen overseas, but rarely in the North
American market. (Frey, Frazier, and Reynolds 236)
Intellectual
Property in IT Businesses
Similar concepts are seen in the IT
field where ownership to software can become ambiguous. Steam is known in the gaming industry as a
leading game platform where users can purchase games, build libraries, and
connect with friends. Under the End User License Agreement (EULA), games are
sold through a “software license” where legislation is more like rental
agreements. (Rouse) Users do not own the
games they purchase, but instead own a copy of the final product where steam
has been known to revoke product rights in certain circumstances. (Walker)
Works Cited
Reynolds,
George Walter. Ethics in Information Technology. 5th ed., Cengage, 2019.
Frey, Eric. Personal
Interview. 4/14/2019
Frazier, Tetyana.
Personal Interview. 4/14/2019
Walker, John. “Do We
Own Our Steam Games?” Kotaku, Kotaku, 19 June
2013, kotaku.com/do-we-own-our-steam-games-5883435.
Rouse, Margaret, et
al. “What Is End User License Agreement (EULA)? - Definition from WhatIs.com.” SearchCIO,
searchcio.techtarget.com/definition/End-User-License-Agreement.
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